San Diego - CA
Project Breakdown
A console‑first UI direction built on precision, readability, and competitive clarity.

Product
VALORANT
Deliverables
Platform & Game
Company
Riot Games
1.PROBLEM
The console debut required the entire front‑end store to be rethought for a new platform. The PC experience couldn’t simply be ported over because console hardware, interaction patterns, and performance constraints demanded a fundamentally different approach. The challenge was preserving the game’s sharp, premium identity while ensuring clarity, responsiveness, and stability inside Unreal on a completely new set of technical requirements.
2.Role
Bruno acted as one of the designers responsible for the store’s visual features, contributing to the visual direction and the full in‑engine implementation for the console experience. Working alongside the wider team, he created branded design assets, defined layout logic, and helped rebuild the visual system to better suit console behavior. His focus was on carrying the design through Unreal, ensuring the final experience remained faithful to the creative intent while respecting technical platform constraints. By bridging the gap between Branding, UX, and Engineering, he helped shape how the store behaved, scaled, and rendered across console hardware.

3.Solution
The final experience was built on adaptive layouts, modular details, and scalable visual logic designed to perform across various resolutions and performance profiles. Through the collaborative use of high-fidelity renders, refined typography, and tuned materials, the team delivered a fast, cohesive, console-ready store that maintained the game’s signature clarity. The result was a front-end experience purpose-built for the console environment, ensuring a stable, consistent, and visually elevated interface that felt like a native feature rather than a port.






